The Tale of Arona
Back in the day before Innismor was more than a hamlet it was
troubled by all manner of foul beasts, from goblins to gundthwarts to grimm. These
creatures of darkness and evil respected no law above that brought by their own weapons and might, making them unreasoning
enemies of the small community deep within the elven woods. While this town had
a town guard, it was a collection of farmers with the tools of their livelihood led by a mayor who had no experience in military
matters, leaving them to fare poorly against the forces arrayed against them.
To save this town of a dark and grisly fate at the hands of its
many unfriendly neighbors, a small band of warriors came from the north. Calling themselves the Green Circle, this group of ten warriors and migicians were
fleeing some great menace from a faraway land, and found that despite the danger they faced in stopping their flight, they
could not turn their backs on the poor village of Innismor. They took upon themselves
to keep the small town safe and ensure the survival of its people.
The green circle was lead by a woman by the name of Arona Talerick,
whom the people of the town soon took to calling Lady Talerick, despite her lack of true noble title. Lady Talerick was a fierce warrior and a powerful sorcerer, said to be able to restore life to the dead
with her magnificent arts. These abilities she used to fend off this towns foes
and heal its people, becoming the new midwife of the town when the old one passed on. She was as much a mother to the people
of Innismor as a protector, and she was revered for it.
With Lady Talerick came her brother Joshua Talerick, a woodsman
and archer who was also known for seeing spirits and could supposedly find minerals by observing the flows of magical energy. He was known to be a special friend of the fair folk, who took him to their realm
on several occasions, which was believed to be the cause of unusually slow aging. Some
thought that through the touch of such magical beings he had become immortal like them, or maybe a fair folk himself.
Most of the other
members of the Green Circle were warriors who had served under Lady Talerick for years in their foreign home against whatever
foe had been pursuing them. Only one other among them was a magician, and alchemist known as Karen Rouge, who acted as the
battle leader of the Circle. She retired from such duties though, a few years
after arriving, because she was of extremely advanced age, and settled down to start a family amongst the people of Innismor.
Her line continues today amongst the defenders of Innismor.
During their stay in Innismor, the Green circle set about keeping
the town safe from all who wished it ill and making it a better place for those who lived there. They set about building woodworks
about the main portions of the town, and building a mill the remains of which can still be seen at the riverfront. Treaties
were made with the surrounding elves to ensure peace and prosperity amongst both races, with Joshua Talerick taking a bride
from amongst the elven people. They produced a human child named Braddock who
would oulive the Green Circle to continue the Talerick line.
While the Green Circle protected Innismor for nearly a decade,
their time in the sun was to be cut short. When the Grim began raiding in the next coming of their twenty-year cycle, their
attacks were they harshest seen in anyones memory. They beat down the wooden defenses of the town and burned down the mill,
leaving Innismor itself spared only at the cost of seven of the Green Circles lives. Acting under the guidance of some greater
power the Grim took Joshua Talerick hostage, leaving only his sister. The Grim received such a battle that they retreated
into the mountains shortly there after, and did not return to the lowlands of Arinth for the next fourty years. In their retreat
they took Joshua though, imprisoning him in whatever dark citadels they hold beyond the eyes of good folk.
Not wanting to give up her brother, Lady Talerick gave pursuit
into the mountains, going alone against whatever forces held her brother hostage. All were sad to see her depart that day,
and many suspected the truth that she would never return to Innismor. Still, none were to stand in the way of this noble lady,
whom Innismor owed so much.
The Story of the Goblin King
by Maradas Graham
Goblins were not always the castoffs they are now, lurking in
corners and fighting over the scraps left by the Seelie and Unseelie Courts. Once they were the minions of the Unseelie fey,
with their master, the Goblin King, being counted among that evil kingdoms number as well. This is the story of his fall.
The Goblin King began his service to the Unseelie Queen as a spy
and assassin, becoming feared throughout the faerie realms for his keen blade, seamless plans, and ability to come and go
as little more than a winter breeze. He was responsible for many a Seelie noble meeting their final end at the point of an
iron blade. He worked his way up through the ranks of the Unseelie both through skill and betrayal, with rumors saying he
attained his final rank as spymaster by throwing the last Spymaster off the parapets of the Unseelie Queens castle.
One of the reasons of the Goblin Kings rise to power were his
loyal minions, the deformed creatures known as goblins. They are an evil breed of creatures, weak in body and mind, though
treacherous and skilled in the arts of skullduggery. They acted as his eyes and ears in many instances, and sometimes as his
assassins, as he often used them to wield blades of iron against his faerie foes. No one questioned why the Goblin King had
these minions, as they served the Unseelie, though the Queen became curious when she found they would not obey her. To this
end she sent one of her minions, Larille the satyr, to spy on the Goblin King. He discovered the horrible truth behind the
goblins, that they are the transformed children of faeries, both Seelie and Unseelie, whom the Goblin King had kidnapped.
As soon as Larille reported back to his liege, she cast the Goblin
King out of the Unseelie lands, and when the Seelie King learnt of his deeds, he was also banished from the Seelie realms.
All that was left was the Labyrinth, a left over, decimated land in a desolated corner of the faerie realms. The Goblin King
fled there with his goblin minions, his Jester Julian, and a dream creature of his own creation, the Hobgoblin, a master of
fear and torture. It is unknown why the Goblin King was not outright destroyed,
and it is rumored that he had some information the Unseelie Queen would not want released that he used as a bargaining chip.
Darker rumors say that through the art of dream-smithing the Goblin King has become more than faerie, but also less that faerie. It is rumored he is no longer harmed by iron weapons, and many of the other weapons
against the faerie, while other weaknesses have appeared. The one known weakness is his true name. Any who know his true name
may harm him with any weapon or magic, though his name has been wiped from all annals of faerie history. Many have struggled
through trick and force to obtain his name, but none have succeeded.
The Goblin King remains in the Goblin Realms, in his castle beyond
the Goblin City and takes faerie children whose parents are less than vigilant. He builds his forces, biding his time until
he can march on the Seelie or Unseelie courts and name himself king. Fortunately for the mortal world he can only enter during
the transition between the Seelie and Unseelie courts, though his goblins may enter any time of the year. They are sent to take those children unwatched by parents, or those who are unwanted by their parents. He has been known to take mortal children of extreme wickedness, so watch ye behavior
young ones lest the goblins might be paying you a visit.
The Story of Sir Lawrence Cassad, Knight Errant of the Seelie Court
Cassad was one of the most famed knights of his day in the Seelie Kingdom. Loyal retainer of the Seelie King he traveled the
length and breadth of the realms righting wrongs and fighting the encroachments of the Unseelie beyond their domain. He was
famous for his upholding of the laws of chivalry, never taking advantage of an opponent from behind or when unarmed. The most
popular story of Sir Lawrence is his recapturing of Draken, a dream creature mistakenly created by the Dream-smith Corasmus.
created as a nightmare creature by Corasmus, the dreamsmith. Corasmus power was beginning to fray in his old age and during
his sleep his dreams would manifest about him, from which dreams Draken appeared. Draken was given permanence by Corasmus
apprentice Korich, who continued his career to greater treacheries, but that is another story.
The beast escaped from Corasmus tower and fled to the far reaches of the Seelie realms, to the Silver wood, which bordered
the Unseelie lands.
set off after the beast as soon as he saw it leap from the parapets of the castle and take flight. Saddling his faerie steed
Windrider, he gave chase across the entirety of the Seelie realms, his steed not faltering a step the entire voyage. So concerned
with the safety of the Seelie realms with this creature loose he didnt even take
the time to bid his wife and child farewell. But this would be his undoing final.
Silver Wood, Sir Lawrence saw the creature sink into the wooded depths and dismounted to give chase through the underbrush.
He soon found that the beast had traversed a portal through the mortal realms to the land about Innismor and gave chase, though
he did so without his steed.
In the mortal
realm he tracked the beast for three days as it flew across the countryside, destroying any and all life it found. Sir Lawrence
finally caught up to it on the edge of the mountains. He chanced upon it while
it slept, but could not bring himself to slay the creature in its sleep, as that would violate the code of conduct he held
so dear. While considering what to do, he gave a call to the surrounding animals, and received strange help indeed.
He was approached
by a small band of furred, clawed creatures you and I know as chitterlings. He did not know the creatures at all and thought
them first dangerous, but soon found them more curious of his chain mail than anything else. Giving them some links from his
armor he engaged them in what could pass for conversation. They soon brought
one of their number which was silver in color, rather than brown, whom the beasties introduced as Greymane. This one proposed
a plan to Sir Lawrence, which involved dropping a magical potion down the throat of Draken the dragon that invoked a field
of powerful cold. This would prevent him from using his fiery breath against
the fey champion.
this, Sir Lawrence bade the chitterlings sneak forth and do so. Being a silent and stealthy race they easily scaled the sleeping
dragon without waking it, filling its massive mouth with the freezing substance. As it awoke they scampered away into the
brush, leaving Lawrence to fight the monster.
As it reared
to its full height, fully twice as tall as the surrounding trees, it tried to destroy Sir Lawrence with its fiery breath,
but nothing came forth but steam. As it roared in confusion, Sir Lawrence charged, sword and shield raised high. A battle
began the likes of which this isle has rarely seen, and the forests were filled with the ringing of faerie silver on the steel
strength scales of the dragons. Using his size and speed to his advantage, Sir Lawrence darted around the monster, the much
slower dragon having a terrible time attempting to strike the weaving knight. The
battle raged for the remainder of the day, but in the end Draken fell to the fey blade of Sir Lawrence Cassad.
Chitterlings for their help he returned to his home in the Seelie realms to proclaim his victory, but found a great tragedy
had beenperpetrated in his absence. His two children had been kidnapped by the
Goblin King as he was cast out of the kingdom for slaying Corasmus the dream-smith. They were taken while playing in the gardens
outside the Seelie Kings palace. Seeking permission from the Seelie King, he
entered the Goblin realms after his children, but was unable to rescue them in the thirteen hours it takes to transform a
faerie into a goblin. Still, he stayed, thinking that they were still his children
no matter what their forms. But rumors say he still ha not succeeded and remains in the labyrinth, still hunting after his
children in that nightmarish place despite several centuries having passed.
The Tragedy of Corasmus, the Dreamsmith
by Maradas Graham
In the realms of the Seelie there lived a faerie by the name of
Corasmus, who was ancient even at the beginning of time. He had always been most skilled at the ancient arts of dream-smithing,
the faerie magic of making the fragments of dreams real. Corasmus had long been in the service of the Seelie King, creating
creatures and weapons beyond the bounds of normal craftsmanship. Form his workshop came gargoyles, silver swords as hard as
steel and steeds capable of covering one hundred leagues in a day. Despite his lack of rank he was one of the most highly
respected members of the Seelie court and a close friend of the King.
Corasmus was the first to learn dream-smithing, using his faerie
magic to alter, control, and give substance to the very stuff of dreams. He was
the first to pioneer the powerful art and was one of the major forces in protecting the Seelie realms. This magic though,
took its toll on Corasmus, who slowly lost the ability to tell the difference between where his dreams ended and his waking
hours began. Some said that while sleeping his dreams would occasionally become real about him, sometimes attacking those
in the chamber. It became worse when nightmares struck him and evil beings incapable of being described would appear around
After training dozens of apprentices a young fey who gave the
name of Korich came to study under him. Korich showed great potential as a dream-smith as his imagination was powerful even
for a faerie. He studied diligently, creating creatures of substance and shadow, though all seemed to be tainted with the
edges of darkness. Corasmus, in his age, noticed little of this and taught Korich the majority of his craft. Corasmus two
most powerful creatures, Barnabas the gargoyle and Turon the protector, both creatures of stone, doubted Korichs intentions
though their master would hear none of it. Korich secretly began to use his magic to worsen the dreams of Corasmus causing
all manner of evil creatures to appear in his sleep. One of these creatures, a dragon named Draken, appeared once while Corasmus
was sleeping and was given permanent form by Korich. Draken left the faerie realms
for the mortal world, but that is another story for another day.
Soon afterward it came to a head when Korich was discovered to
be the Goblin king and was cast out of the Faerie Realms and into the Goblin Lands. Before leaving he slew his master and
took the crystal focuses of both Barnabas and Turon, imprisoning Barnabas in his maze and forcing Turon to guard the gates
of the Goblin
City. Corasmus was slain with an iron blade and thrown into the dream realms beyond
the Faerie Lands. It is unknown if he is truly dead, or just trapped beyond this realm.
If he is trapped and he cannot free himself, only the greatest of heroes could free him.